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KungfuBeer
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Wed Dec 20, 2017 9:15 am

Servers will go offline today 9PM EST for 5 hours.

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KungfuBeer
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Wed Dec 20, 2017 12:47 pm

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sidewinder9x
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Thu Dec 21, 2017 5:17 am

12.6GB update as of 21 dec'17

1.0 Release Patch Notes
DECEMBER 21 - MEPHIEKIM
* Please note that when the deathcam and replay function is activated, performance can be lowered on some PCs.


Client Optimization
  • Optimized terrain data to reduce memory usage
  • Optimized texture to reduce memory usage
  • Optimized the sea by reducing wave effects
  • Reduced the lag issue when multiple players are in sight
  • Optimized character animations
  • Decrease memory usage of characters
  • Added LODs to further optimize weapon rendering for long distance
  • Optimized various world effects
  • Optimized various UI elements
  • Reduced the lag issue when terrain is loading
  • Decreased terrain loading time
Server Optimization
  • Reduced the server lag issue of players moving abnormally
Lobby
  • Redesigned the lobby background and UI
  • Added Replays menu
  • Added replay function which can record up to 1km around the character
  • Please enable the replay saving in Options before you enter a match
  • When the game ends, the replay will be saved and can be played on “Lobby – Replays” menu
  • Up to 20 replays can be saved. They will be automatically deleted in the oldest order when the number exceeds 20
  • You won’t be able to watch the replays made in the previous client version.
Control Guide
  • J: Time line ON / OFF (Player can move to desired time, pause)
  • P: Pause
  • ↑, ↓: Play speed change
  • B: Back to own character
  • W, A, S, D: Camera move
  • E, Q: Camera height change
  • Holding Shift, Ctrl: Camera move speed change
  • TAB: Open the player list (If you click the ID, camera moves to that player’s view)
  • V or LMB: Observing camera (You can see the view of the selected player)
  • C or RMB: Following camera (The camera follows selected player and you can control the camera angles and zoom)
  • F or SPACE: Free camera (Move to the camera view which can freely move on the map)
  • L: Open the battle list (You can check engagements with and around the currently selected player)
  • M: Map (If you LMB click the player’s icon on the map, you can move to the observing camera of the selected player. If you RMB click any empty area of the map, you can move to the free camera at that position)
  • Added a character control function. Now you can allocate a number to a currently observed character with Ctrl+0~9, and move to the previously marked character by pressing 0~9
  • This function is unavailable if the allocated character is over 1km away from own character
  • Added a position control function. Now you can allocate a number to an area of the map at current position with Ctrl+0~9 (Numpad), and move to the previously marked area by pressing 0~9 (Numpad)
  • The camera will be moved to the location below, if a number isn’t allocated
  • "0"Key : Novorepnoye / Prison
  • "1"Key : Severny / La Cobreria
  • "2"Key : Georgopol / Torre Ahumada
  • "3"Key : Rozhok / Campo Militar
  • "4"Key : Yasnaya Polyana / EL Pozo
  • "5"Key : Pochinki / San Martin
  • "6"Key : Lipovka / El Azahar
  • "7"Key : Mylta / Valle del Mar
  • "8"Key : Primorsk / Los Leones
  • "9"Key : Military Base / Puerto Paraiso
World
  • Added a new map - Miramar
  • Miramar will temporarily have a higher chance of being selected
  • Miramar supports 2 weather types:
    • Clear
    • Sunrise
  • Miramar builds on and modifies the core Battle Royale experience by providing varied visuals and gameplay:
  • Vaulting & Climbing action will be even more useful when crossing the Miramar terrain
  • Players can experience highly tactical battles that will force them to utilize their cover and concealment skills
  • Choosing the vehicle type is more important than before, as off-road driving is now different from on-road driving experience
  • Which map is played will be selected randomly when a match begins
  • Removed rainy and foggy weather from Erangel
Items
  • Added 5 new weapons:
    • Added DP-28 which is Erangel exclusive. DP-28 will be spawned in world. It has a 47-round pan magazine for 7.62mm. Sights and a 4x scope can be attached. It has low firing rate but a long effective firing range with high damage
    • Added AUG A3. The AUG A3 can be obtained from care packages. It's a variant of a bull-pup assault rifle that uses a 5.56mm 30-round magazine as standard and 40 rounds when extended. It has high muzzle velocity, high rate of fire and low vertical recoil.
    • Added R45 which is Miramar exclusive. R45 will be spawned in world, it uses .45 ammo and 6 bullets can be loaded. Red dot sight can be attached. It has high accuracy and faster reload speed than R1895
    • Added Win94 which is Miramar exclusive. Win94 will be spawned in world. It’s a variant of a lever action rifle that uses .45 ammo and 8 bullets can be loaded. It’s for an expert player since it doesn’t take any attachments except bullet loops and is mid-range effective with slow reload speed but high damage
    • Added Sawed-Off which is Miramar exclusive. Sawed-Off will be spawned in world. It uses 12 gauge shot and 2 shells can be loaded. No attachments available. It has short range, high dispersion, lower damage than other shotguns but can fire in rapid succession
    • Added new Ghillie suit to the care package
    • R1895 will not spawn in Miramar
    • Kar98k will no longer be included in care packages. World spawn rate of Kar98k will remain the same
Vehicles
  • Added 3 new vehicles:
    • Added Van. Van is a six-seat vehicle and Miramar exclusive. It has low maximum speed and driving force but it has the highest HP in the game. Therefore, the Van can be useful in various tactical situations
    • Added Pickup. Pickup is a four-seat off-road vehicle and Miramar exclusive. It is designed to be well adjusted for Miramar’s bumpy terrain. Pickup is the most all-around vehicle in the game and suitable for various playstyles
    • Added Aquarail. Aquarail is a two-seat water vehicle. The player in the passenger seat can user their weapons. It has good cornering and high mobility so you can expect Aquarail to do well in guerrilla tactics.
  • Motorcycle and Buggy are also available in Miramar. They have different skins compared to their Erangel cousins.
Animation
  • Added vaulting & climbing action
  • Additional vaulting animation for objects with a height of approx. 60 cm or lower (when holding down the Shift key)
  • Greatly reduced jacket/coat clipping issue when moving in ADS while leaning
  • Added the missing firing mode switching animations (and sounds) to UZI
  • Transitions between sprinting and running animations are now smoother
  • Leaning animations have been improved to ensure consistency between ADS/FPP and TPP
  • The position of the gun in FPP will be lowered depending on the scope or other attachment that is mounted on the firearm
  • Tweaked the FPP animations and limits to reduce seeing the inside of own character
  • Moved the camera to correct position in FPP mode for drivers
  • Position of most of the guns in FPP has been changed to ensure further reduction of clipping with clothing


Gameplay
  • Ballistics overhaul
  • Projectiles fired from firearms are now affected by air drag. This means that projectiles will now lose velocity over time leading to greater bullet drop and longer travel time
  • Hit areas have been modified
  • Neck is now protected by the helmet
  • Damage to the chest area is increased
  • Base damage is now modified by weapon class
  • The actual damage is now taking into account following multipliers
  • Base damage stat of the weapon
  • Distance traveled by the projectile (damage decreases over distance)
  • Hit area damage multiplier
  • Weapon class multiplier
  • Bullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration)
  • Improved water penetration particle effects
Weapon balance
  • SR
  • Decreased firing rate of SKS and Mini-14
  • Increased damage of Kar98k and M24 and reduced damage of AWM.
  • Increased slightly the drag effect of M24
  • Increased the drag effect on Kar98k
  • Win94
  • Added red tip for Win94 ironsights for easier aiming
  • Increased the zoom level on Win94 in ADS while holding breath
  • Increased recoil
Attachment
  • Added markings for zeroing distances on 15x scope reticle texture
  • Added new 4x reticle for sniper, SMG, 5.56mm and 7.62mm weapons
  • Large scopes (8x, 15x) now have variable zoom that can be adjusted using the Mouse Wheel (by default)
  • Red dot, holo and 2x sights can now have their reticle's brightness adjusted using Mouse Wheel
  • Deleted M16A4 from the tool tip of 8x and 15x scopes
  • Added blur effect on the outside of scopes
  • Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles)
  • Decreased recoil for Mk14
  • Decreased duration of camera shake while firing Vector (Vector should now be slightly easier to handle while shooting)
Vehicles
  • Vehicle driving balance is modified
  • Vehicle driving is adjusted to be more realistic
  • Improved the vehicle and passenger animations
  • Added the ability to bandage and boost while in a vehicle (only for the passengers)
  • Unified the sizes of all UAZ models, the number of seats decreased to 4
Others
  • Fixed the excessive aim-punch while leaning in ADS mode
  • Removed the blurring effect of the weapon and objects close to camera that appeared in non-ADS mode
  • The healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds The casting time and the amount of health restored are the same as before
  • Players can now parachute and land on certain areas that were not previously accessible, including the outskirts of the island
  • Lowered camera position when proning in third-person
  • Increased the vertical aiming range in prone stance
Sound
  • Changed the lobby music
  • Improved vehicle engine sounds
  • Added a sound that will be played around the edge of the blue zone
  • Added three different sound effects for the red zone
  • Sounds of bombs being released
  • Sounds of bombs falling
  • Sounds of bombs exploding
  • Added sounds when character jumps into water. Sound will be different based on the speed
  • Improved the sound effect of frag grenade:
  • The sound changes depending on the distance from the explosion
  • For example, player can hear only the explosion sound from long distance but within 20m distance, player can hear the explosion sound and the sound of the debris raised by the explosion
  • Lowered the reverb for the character’s voice when getting hit indoors
UI/UX
  • Improved the backpack capacity UI in the inventory screen
  • Moved the kill log from the bottom left corner to the top right corner
  • Applied a new font for English
  • Improved designs for in-game HUD, option window, inventory, menu screen, and system message box
  • Redesigned the color of HP bar
  • Displayed in yellow when the HP is below 50%
  • Displayed in red when the HP is below 25%
  • Displayed in red and blinking when the HP is below 10%
  • Helmet, vest, bag HUD UI elements will now be on by default
  • Improved Solo/Team Play UI
  • Moved health bars of team member(s) from the top left corner to the bottom left corner
  • Changed colors and markings in the mini map, world Map, and team list UI
  • Added indicators for team members to check their status (vehicle, parachuting, alive/dead, DBNO, connection status, etc.)
  • Improved interaction HUD
  • If there is no more room left in the backpack, the font will turn red to show that items cannot be picked up
  • Improved the mini map and the world map
  • Decreased the saturation of the mini map to further emphasize information of team members
  • Adjusted the colors of the world map to increase visibility of markers and other information
  • Players can check team members’ FOV direction through the world map and the mini map
  • When team members get on the same vehicle, a single indicator will appear
  • Added deathcam feature that can be found in Settings.
  • Applied a blur effect to the background of the game result screen
  • Added two new keybindings to enable toggle/hold action for Aiming and ADS on separate keys
  • Added an option to remap the replay function keys (Timeline on/off, Play/Pause, Play Speed)
Added in 27 minutes 43 seconds:
Tried to do solo; match making just spun and spun....

Added in 36 minutes :
Was finally able to connect (NA server); splash screen seem to take longer than before to load in; 2nd and 3rd blue lines will kill you super quick; no time to heal sufficiently; I used a med kit and was dead with 2 seconds of healing.

Added in 45 minutes :
It has taken me up to 45 seconds for my character to appear on the menu screen; I don't what that is all about.

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KungfuBeer
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Wed Dec 27, 2017 6:21 pm

1gb update 1800 27DEC2017
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Players,
Today, we are going to deploy a patch and the live servers will be under maintenance for two hours.

Before we dive into the patch notes, we would like to sincerely apologize for the inconvenience caused by the intermittent lag and character position readjustment issues our players are experiencing during matches. Creating a smooth playing environment to allow our players to fully enjoy Battle Royale was one of our top priorities for PC 1.0 launch. However, a multitude of causes have triggered the in-game lag issue to become worse or happen more frequently in the last few weeks. In the process, we were not able to implement the measures to visibly address the issue more quickly.

Contrary to most expectations, there is a combination of causes that lead to the in-game lag and character position readjustment issues. The issues cannot be attributed to one or two causes and have stemmed from a combination of different factors which is why we need to continuously work on resolving and investigating the problem. We upgraded our game engine to the latest version and made changes to the game when we added new content. The problem resulted from these changes as well as several other causes.

In this patch, we have removed some inefficiencies in server infrastructure and optimized in-game servers to alleviate the problem. More specifically, we made adjustments to reduce the bottleneck during the game server launch phase and also resolved some server hitch issues.

Resolving the intermittent lag and character position readjustment issues are still one of our top priorities, and we are continuing to work on analyzing and fixing any remaining issues every day. After today’s update, we will be running some internal tests and deploying more updates to gradually mitigate the problem. We are currently examining several measures including server optimization and server logic modification to address the multitude of causes. On top of this, we will continue our efforts to further investigate remaining causes.

We will keep you updated on our progress going forward. We would like to apologize again for the inconvenience and we will continue to do our best to resolve the issues.

Please find the notes for the today’s patch below.

World
  • Changed the map selection ratio to be equal for Erangel and Miramar.
Replays
  • Adjusted replay system so that players can only view game replays from 3 minutes after death.
    • This is to prevent sharing opponent’s positions to surviving teammates immediately after death.
Bug Fixes
  • Fixed the issue where some buildings and objects were not marked on the Miramar world map.
  • Reduced occurrences of the issue where replays occasionally crashed back to the lobby screen.
  • On restarting a replay, it will continue where last viewed.
  • Fixed the issue where the beginning of the Death Cam and replay was missing.
  • Fixed the issue where players couldn’t earn BP.
    • We will update with a compensation plan soon.
  • Fixed the issue where players could die unexpectedly from fall damage.
  • Fixed the issue where bullets couldn’t penetrate particular fences from both sides.
Thank you.
The PUBG Development and Community Team
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